I wanted to recreate Ruben Fleischer's Venom Fan art during the summer
These are screenshots of the development process in Zbrush. Textures were made in Substance Painter and all render passes were done in Maya
All of the sculpting and textures was made by me and it took me 2 hours to complete, making sure the forms are accurate and understanding the proportions. The textures weren't too complicated and the rendering was very simple. I used a light studio scene I made during the summer.