Today was our last day of college till half term break. I got a lot done today and my character is complete in Zbrush and is ready for some quick texturing in Substance. I am going to use Substance to generate roughness maps and I need to make the armour more believable. But for today I set up the model ready for texturing. I decimated the model and each asset is its own polygroup so when I import to Substance, each poly group become their own texture sets.
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I had to go over most of my writing and add more in certain areas. I have gone over some stuff in the pitch and in the pre production. There were alot of things I didn't like so I removed most of it and redid it so I could make sense. I have started to expand Váli's character by doing more skin details and creating more clothing for him. I am tweaking some pieces I used in the concept and making them more clean.
I added more to my website discussing the production and I have reorganised my website to be more understandable and sleek. I have also added more to Váli's Costume like finishing his Leather armour. By the end of this week I will have Váli Complete for animation.
I build more of the Leather Armour with the Extract and use dynamesh to sculpt the shape for the shoulder pads. I added more to the production page. I linked my YouTube video of sculpting the body and discussed the first section of the video so the exam board can understand what I am doing in the video because thee is no voice over.
I am sculpting the chest and shoulder guard now, I have blocked it out and have the top shoulder guard but I haven't done the other two that will go over his shoulder.
Here is a screenshot: I a getting close to finishing my character, I have started doing fine detailing in the skin and make it look a bit more realistic and make those small details pop to make the whole character look a lot better. I really like it so far, but I need to be careful and not waste so much time on this stage because not much of the skin will be seen so I need to focus on areas that will be seen so i can divert my focus onto other things. Here is a before and after from now and the concept. I began to sculpt clothing and experiment what designs I want and decide what reads better for my character. So far I have basic trousers, boots and an arm guard which has some type of fur on it. I am liking how it is looking so far, but if I need to change something later on, I need to make sure I can have it done in time for deadline.
I have added more to the website, organizing the pages and moving some things over to progression, and I have been doing some more sculpting, and I have posed Váli, ready to put on clothing and accessories.
I had to merge Váli's Body together in Zbrush and I finished recording the process of his body sculpting and it is on my Youtube or on my Production page on Unit 9&10. I added more n how to sculpt the bolockout of the male body, I discussed how I sculpted the legs and showed examples. I also added more to my Research and Development.
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Tameem HussainArchives
February 2021
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