Today was our last day of college till half term break. I got a lot done today and my character is complete in Zbrush and is ready for some quick texturing in Substance. I am going to use Substance to generate roughness maps and I need to make the armour more believable. But for today I set up the model ready for texturing. I decimated the model and each asset is its own polygroup so when I import to Substance, each poly group become their own texture sets.
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I had to go over most of my writing and add more in certain areas. I have gone over some stuff in the pitch and in the pre production. There were alot of things I didn't like so I removed most of it and redid it so I could make sense. I have started to expand Váli's character by doing more skin details and creating more clothing for him. I am tweaking some pieces I used in the concept and making them more clean.
I added more to my website discussing the production and I have reorganised my website to be more understandable and sleek. I have also added more to Váli's Costume like finishing his Leather armour. By the end of this week I will have Váli Complete for animation.
I build more of the Leather Armour with the Extract and use dynamesh to sculpt the shape for the shoulder pads. I added more to the production page. I linked my YouTube video of sculpting the body and discussed the first section of the video so the exam board can understand what I am doing in the video because thee is no voice over.
I am sculpting the chest and shoulder guard now, I have blocked it out and have the top shoulder guard but I haven't done the other two that will go over his shoulder.
Here is a screenshot: I a getting close to finishing my character, I have started doing fine detailing in the skin and make it look a bit more realistic and make those small details pop to make the whole character look a lot better. I really like it so far, but I need to be careful and not waste so much time on this stage because not much of the skin will be seen so I need to focus on areas that will be seen so i can divert my focus onto other things. Here is a before and after from now and the concept. I began to sculpt clothing and experiment what designs I want and decide what reads better for my character. So far I have basic trousers, boots and an arm guard which has some type of fur on it. I am liking how it is looking so far, but if I need to change something later on, I need to make sure I can have it done in time for deadline.
I have added more to the website, organizing the pages and moving some things over to progression, and I have been doing some more sculpting, and I have posed Váli, ready to put on clothing and accessories.
I had to merge Váli's Body together in Zbrush and I finished recording the process of his body sculpting and it is on my Youtube or on my Production page on Unit 9&10. I added more n how to sculpt the bolockout of the male body, I discussed how I sculpted the legs and showed examples. I also added more to my Research and Development.
I started to refine the model, Making the body more natural, adding asymmetry whilst adding and taking away volume. I refined the face and started painting and adding skin details to the entire model. I am really happy with how it turned out and I am 90% ready to start the clothing and accessories. I recorded the whole process, while taking screenshots and renders, I will post this on Youtube and briefly discuss what happens in the Video in the Development section of my page. Here is a slideshow of what I have done today: I have finished the Blades Of Carnage. I have finished sculpting it in Zbrush,Texturing in Zbrush and Substance Painter and rendering in Arnold. I added more to my R&D and research on God Of War Here is what they look like: I began Poly modelling in Maya, I haven't used Maya in 5 Months and I needed to model the Blades Of Carnage for Váli, so I don't forget it and panic last minute. I used reference from God Of War's Blades of Chaos. I finished Modelling them today and now I have to get it to final model and refine and texture it. I have also added more to the Research and Development section of my website. I am now discussing the survey results and discussing what I learnt from it.
Here is a screenshot of the Blade: I am now developing the Final Model, I have gone a few steps back, to when the body is ready and not posed, I am now starting to make the muscle better and adding asymmetrical details, so it doesn't look so clean and perfect. I added more to the development page of the body and adding more research to Norse Mythology and God Of War. Here Is Screenshots of the Body so Far: I have completed the Concept Art, I used the BPR Render in Zbrush and exported all the necessary passes and composed it all in photoshop. Overall I am happy that I have the Concept done, but I'm not happy with how it looks, but it gives me a solid idea of what I need to do for the final model. The concept isn't going to stop from adding new thind to the final design and of course, refining and making a solid piece. Here is the Concept and Some screenshots: I began to redo the head for Váli's Concept Sculpt, I'm liking it so far, I decided to get the concept done before the 23rd, because if I spend any longer on the concept, I won't have sufficient time to get the final model done.
The head is Blocked out and Doesn't look right, I'm worried that I will rush the concept, but If i do, It won't be much of an issue because it won't be the final model, so I'm not bothered if it is not what I'm looking for, It's tough deciding if I should make a solid concept or finish it quickly and then focus on the final model. I have finished the Polypainting for Vái, I kept looking at it and making sure that it was going to look good as a concept, but I was not happy with the face, it didn't suit the body and it looked bad, the cheeks were too far out and the jaw was too thin, there was so many errors, so my next step is to redo the face and then make sure I have a solid Concept to go off when I start making the final model. I am really happy with the Skin texture for the body, I love the variation in the skin with the reds, blues and yellow being mixed together, I like the clothing design. The only issue is the face.
Here is a screenshot of what I have done today: Today I began to add more to the Backstory of Váli, talking about his previous life and adding more to how he becomes a norse god and started to sculpt more clothing and adding more detail to the skin, I am getting close to using polypaint to add the colour to the skin so it doesn't look so flat.
I began sculpting the face for my concept sculpt. It was very difficult to establish what type of expression I wanted and how to show that on a young adult. I had also added to my website, discussing some R&D.
Here is a screenshot I began to add some research to the Norse Mythology sectio of the pre production and have added another layer of clothing to Váli
Today I blocked out some assets for the Character, I understood what I wanted but I began to look more Greek than Norse, and that isn't the look I want to make. So I am going to go through the a bunch of viking clothing and look at the new Assassin's Creed Valhalla to find some inspiration.
I Continued with some research and adding to my production page, Tomorrow I will be adding more to my character tomorrow.
Today was our pitch for our project. I went to much detail on my idea and how I was going to achieve it, and also discussed the importance of anatomy of the body and how I begin sculpting one. I was told that I was very clear on what I want to be in the future and discussed my inspirations and how I use them to get to where I want to go. I also continued sculpting my character and have begun the concept sculpt by adding accessories and clothing, Today I added tattoos and a rope on his leather trousers, but the trousers are too tight and will be adjusted by the end of the week. Here are some Screenshots. I've continued with my website, adding to my backstory and Váli's character profile and adding more to my production page, further discussing blockout and refinement. I have also posed my character for when I pitch, It is a concept and doesn't have any clothing but it will be ready for monday and I can continue on it for next week, I have fixed the triceps and the overall gesture of Váli and I hope it will portray a fighter like setting. Here are some screenshots. Today I have been experimenting with skin details and texture on a face i have been working on for personal use, I have also been building my website's production page ,discussing anatomy and gathering / using reference. Here is an image of the Skin detail experiment: I have organised the unit 9&10 page, I have a pre -production and production page, and I have begun to add to my Production Page, to sum up what I have done with Váli in Zbrush.
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Tameem HussainArchives
February 2021
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